0:01

Uh, bad decisions, unfortunately, in the video gaming industry, bad decisions by leadership can have catastrophic repercussions to the studio or even the devs and you get cutbacks.

0:11

And, you know, sometimes I'm looking at what's happening at Sony and I'm like, how are they making so many poor decisions?

0:18

A poor decision is when you have a studio like Bluepoint and the fans, the devs, the media are telling you, Bloodborne remake, money in the hand.

0:28

Sony don't acknowledge. Sony don't listen.

0:31

Bluepoint goes off in its own tangent. That fails.

0:34

And then at the end of the day, they're shut down.

0:37

We don't get a Bloodborne remake and we lose a beloved studio.

0:41

Bad decisions are when you get a studio like Naughty Dog that had Uncharted 1, 2, 3 and Last of Us in one gen. And then now for PS5 generation, they decide, let's be a Bungie. Let's focus on an online game.

0:57

That is a basic bad decision by leadership.

1:01

And thank God they haven't yet paid for, for, for, for that bad decision. But it's, they are paying for it in being that this gen, they've basically been spectators and they're gonna come in as a last minute, at the last-- That's like a last minute substitution of one of your star

1:16

players in extra time. Surely that's not the time to bring in one of your stars. Like it, it, it feels such a basic mistake. A bad decision is telling me, in, in my opinion, uh, you have money for Concord, you have money for all these online games that you're trying. But when we are getting the return to

1:39

espionage of one of the pillars that made PlayStation successful during the 90s, you don't have money for that.

1:46

You don't wanna support that. I, and of course, we don't know everything because we're, we're, we're, we're ignorant of what's happening at the back end.

1:54

But the optics make Sony current-- Sony's current leadership look terrible. It feels like someone needs to come in, make sure studios know what do fans want, what do fans really want, what is-- what, what do they think will work with their ear to the ground.

2:09

But Sony is so quiet. They don't seem to talk.

2:13

They don't seem to interact. And so they can go off in the wrong direction, and you'll never know until it's too late.

End of transcript · 403 words

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