Critique of Sony's Gaming Decisions

Uh, bad decisions, unfortunately, in the video gaming industry, bad

decisions by leadership can have catastrophic repercussions to the

studio or even the devs and you get cutbacks.

And, you know, sometimes I'm looking at what's happening

at Sony and I'm like,

how are they making so many poor decisions?

A poor decision is when you have a studio like Bluepoint

and the

fans, the devs, the media are telling you,

Bloodborne remake, money in the hand.

Sony don't acknowledge. Sony don't listen.

Bluepoint goes off in its own tangent. That fails.

And then at the end of the day, they're shut down.

We don't get a Bloodborne remake and we lose a beloved studio.

Bad decisions are when you get a studio like Naughty Dog

that had

Uncharted 1, 2, 3 and Last of Us in one

gen. And then now for PS5 generation, they decide,

let's be a Bungie. Let's focus on an online game.

That is a basic bad decision by leadership.

And thank God they haven't yet paid for, for, for, for that bad

decision. But it's, they are paying for it in being that

this gen, they've basically been spectators

and they're gonna come in as a last

minute, at the last-- That's like a last minute substitution of

one of your star

players in extra time. Surely that's not the time to bring in one

of your

stars. Like it, it, it feels such a basic

mistake. A bad decision

is telling me, in, in my opinion, uh,

you have money for Concord, you have money for all these online games

that you're trying. But when we are getting the return to

espionage of one of the pillars that made PlayStation successful

during the 90s, you don't have money for that.

You don't wanna support that. I, and of course, we don't know everything

because we're, we're, we're, we're ignorant of what's happening at the

back end.

But the optics make Sony current-- Sony's current

leadership look terrible. It feels like someone needs to come in,

make sure studios know what do fans want, what do fans really want,

what is-- what, what do they think will work with their

ear to the ground.

But Sony is so quiet. They don't seem to talk.

They don't seem to interact. And so they can go off in the wrong

direction,

and you'll never know until it's too late.

End of transcript · 403 words

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