Consciousness and Procedural Programming in Reality
Single cells in the, you know, evolved, and it was for the same
reasons that we have it when you talk about it in physical.
So it all evolved to be the way it was, and eventually humans evolved too.
It's not that consciousness was created when humans were evolved.
The whole thing was developed as a simulation,
the idea being eventually that you'd get something like a human
that would
then be able to more effectively make choices to evolve the whole
system.
So you have-
So consciousness is how the universe experiences itself.
Yeah. Yeah. So it's all consciousness to begin with.
That's why I said the guy with the telescope that sees something further,
there was
nothing that had ever been rendered there 'cause nobody ever looked there.
He looks there, something is rendered with that random draw
process I told you. That's what's rendered.
Now, from then on, anybody looks there, they'll find that thing.
And if they look next to that thing, then they'll find something that isn't,
that
isn't, uh,
logically, uh, incompatible with that thing.
Now the randomness will decrease a little bit, and they'll, they'll find something
else there. But now when nobody's looking, that's no longer computed.
It's... Remember No Man's Sky was a real big thing about, um,
seven or eight years ago?
No. What is that?
It was a, a new kind of
programming called procedural programming.
And you know, four or five people with a couple of laptops
created a, a virtual reality game that had over a
quadrillion planets that you could explore.
Oh, I have heard of that.
Yeah. It's called-
Yeah
... No Man's Sky. And what was new about it was is
it computed on the fly whatever these people saw.
So if you went to one of these planets and you landed, you'd see stuff, animals
and shrubs and whatever, you know, land features and lakes, and
you could see all this stuff. And as soon as you looked away,
it wasn't computed anymore. It only computed what the person saw.
Right.
And it didn't save it in memory. It wasn't saved in memory.
What was saved was a, a, a set of random numbers that
had particular values.
And now if that person looked back there, they grabbed those random numbers,
recreate it. All that was done on the fly.
So the whole thing, you know, typically a big virtual reality with
quadrillions of planets would've taken a team of 500 people
for 10 years, you know, making it and, and doing it.
This was done by like four or five kids with a couple of laptops.
Yet it had quadrillions of planets, and those planets would evolve on their
own. If you looked at it, came back a year later,
it would've changed a little bit.
It'd been basically the same, but the trees would be a little taller
maybe
and other things. And as soon as you looked away,
it didn't compute it,
didn't save it, it regenerated it.
So this procedural programming, that's basically the way our reality is
done.
It's all done on the fly. So,
you know, let's say that guy sees that thing and with his telescope,
he takes a
picture of it. Now that's part of us because somebody's
seen it.
Mm-hmm.
So they had to make something when he looked.
Right.
There's a measurement. The system has to fill
that in with something.
So it does. It fills that in. Now let's say that he got it and he had
the picture, but before he could send it
or tell anybody else about it, he
got, his telescope got hit by a bunch of
lightning and he dies.
Okay? Now somebody comes up and they, he left the plans and they
rebuild another telescope, and they're gonna look in
that exact same place.
Another random draw is taken. It doesn't have to be the same thing,
'cause that now isn't here. It was here, but it got erased
before it could be shared with anybody, and he's not here any long.
That information is gone. It's not in this world anymore.
End of transcript · 697 words