Simulation Theory and Gaming Evolution
The, the strongest argument for the, for us being in a simulation, probably
being in a simulation, I think is the following.
Um,
that, that f-forty, call it forty, forty years ago, we had
Pong, like two rectangles and a dot.
Right.
That was what games were.
Um, now forty years later, we have photorealistic 3D
simulations with millions of people playing simultaneously,
and it's getting better
every year.
Mm-hmm.
And soon we'll have virt- you know, virt-virtual reality, uh, augmented
reality. Um, if you assume any rate
of improvement at all, um, then the
games will become indistinguishable from reality, just in-uh, indistinguishable.
Mm-hmm.
Um, e-even if that rate of advancement drops
by a thousand
from what it is right now, um, then you just say, "Okay, well, let's
imagine it's at ten thousand years in the future," uh, which is nothing in the
evolutionary scale. Um, so,
um,
so, so given that we're clearly on a
trajectory to have games that are
indistinguishable from reality, and those games could be played on any
set-top box or on a PC or whatever, and there would probably
be,
you know, billions of such, uh, you know,
computers or set-top boxes, it
would seem to follow that the odds that we're in
base reality is one in billions.
End of transcript · 225 words