Simulation Theory and Gaming Evolution

The, the strongest argument for the, for us being in a simulation, probably

being in a simulation, I think is the following.

Um,

that, that f-forty, call it forty, forty years ago, we had

Pong, like two rectangles and a dot.

Right.

That was what games were.

Um, now forty years later, we have photorealistic 3D

simulations with millions of people playing simultaneously,

and it's getting better

every year.

Mm-hmm.

And soon we'll have virt- you know, virt-virtual reality, uh, augmented

reality. Um, if you assume any rate

of improvement at all, um, then the

games will become indistinguishable from reality, just in-uh, indistinguishable.

Mm-hmm.

Um, e-even if that rate of advancement drops

by a thousand

from what it is right now, um, then you just say, "Okay, well, let's

imagine it's at ten thousand years in the future," uh, which is nothing in the

evolutionary scale. Um, so,

um,

so, so given that we're clearly on a

trajectory to have games that are

indistinguishable from reality, and those games could be played on any

set-top box or on a PC or whatever, and there would probably

be,

you know, billions of such, uh, you know,

computers or set-top boxes, it

would seem to follow that the odds that we're in

base reality is one in billions.

End of transcript · 225 words

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