Discussing Divisive Video Game Sequels

I predicted this would be the reaction when I was working on the second game

that,

and this was like a bit of a heartbreak for me, that I knew I was making a story

that would be divisive. That's not why I made the story.

I didn't like that it would be divisive, but I knew there were certain people that

loved the first game that would hate the second one.

And that's just the nature of making a sequel and making a, a non-traditional

sequel, if you will. I think people looked at the first game

and thought they could

predict what a sequel would be, and we didn't deliver on that.

Um,

and I, I, I don't know, I kinda like that.

So I'm rambling a little bit, but my, my point is the story already has

some of that intense reaction baked into it.

And then when you add adaptation on top of it, and it's a sequel now to this

first season,

yes, you're gonna get very, very intense reaction.

I think that's just like inherent in, in, in, in what we're doing, and the fact

that small changes become bigger changes over time in this butterfly effect sort of

thing. But we-- My job I feel like is

to make sure that even as we go on these

detours,

that the destination remains the same, that the soul of this thing remains the

same. And of that I, I truly believe,

uh, we have pulled it off, and I, I hope when people look at the full season

and

see where we go, and then the full story once we have the,

the rest of it

told, um, they'll see how all the pieces fit

End of transcript · 292 words

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