Discussing Divisive Video Game Sequels
I predicted this would be the reaction when I was working on the second game
that,
and this was like a bit of a heartbreak for me, that I knew I was making a story
that would be divisive. That's not why I made the story.
I didn't like that it would be divisive, but I knew there were certain people that
loved the first game that would hate the second one.
And that's just the nature of making a sequel and making a, a non-traditional
sequel, if you will. I think people looked at the first game
and thought they could
predict what a sequel would be, and we didn't deliver on that.
Um,
and I, I, I don't know, I kinda like that.
So I'm rambling a little bit, but my, my point is the story already has
some of that intense reaction baked into it.
And then when you add adaptation on top of it, and it's a sequel now to this
first season,
yes, you're gonna get very, very intense reaction.
I think that's just like inherent in, in, in, in what we're doing, and the fact
that small changes become bigger changes over time in this butterfly effect sort of
thing. But we-- My job I feel like is
to make sure that even as we go on these
detours,
that the destination remains the same, that the soul of this thing remains the
same. And of that I, I truly believe,
uh, we have pulled it off, and I, I hope when people look at the full season
and
see where we go, and then the full story once we have the,
the rest of it
told, um, they'll see how all the pieces fit
End of transcript · 292 words