Ocarina of Time Features and the Generation Gap
56 sec Tech & science
56 sec Tech & science
Hey, come here. Hey, you know that new Ocarina of Time game?
It got a, it got a jump button. Uh, okay. Mm-hmm.
Got his, it got his own jump button. You can jump whenever you, whenever you please. Hup.
That's, that's cool, I guess. Mm-hmm. Why, why wouldn't it? Why wouldn't it have a jump button?
You know, you can also, you can also move the camera. What?
You can also move the camera at any time.
You could just look, look at whatever you want.
What? At any point. Why, why are you excited about that?
That's very basic. Ah, you weren't there.
What? Yeah, you weren't there. I... In 1998?
No, I wasn't there. I wasn't. You know, we...
It also popularized Z-targeting. I don't, I don't even know what that is.
Z, Z-targeting. Z? What is Z? Ah, you weren't there.
You weren't there. We also have faux C-buttons.
Y'all had C-buttons?
End of transcript · 162 words
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